![]() ![]() Blue and orange guards tend to rush into battle, while red guards are more cautious and will seek backup. They'll also wake up and untie incapacitated enemies and seek civilian assistance, to say nothing of interrogating beggars in case one is fake. ![]() Artificial Brilliance: Guards will run extensive searches throughout every open area, call for backup, and report to their superiors.The allied civilians are clad in varieties of green, a grace not given in the company's sister game (see above). The better dressed and groomed civilians will often report any sightings of the player characters, while poor civilians will praise them, sometimes misdirect guards if they come looking for them and offer valuable information.Averted with Richard the Lionheart, Sir Godwin, Lord Ranulph and Robin himself (he is of noble family). Also, enemy knights are shown to be contemptuous of the regular soldiers and just as brutal as their underlings, while the mounted ones are not above killing unconscious opponents. The game's major villains are a prince, the famous sheriff, two nobles stated to be the prince's right and left hand men (at least in the region), respectively, and a rather brutal knight.As for the knights and paladins, your arrows completely bounce off of their armour. However, enemies carrying shields can block arrows, and each individual character can only carry about twelve arrows each. Your arrows, on the other hand, are a lot more powerful, often killing unshielded enemies in just one or two shots. Enemy arrows (and enemy crossbow bolts, to a lesser extent) deal fairly low damage, and are only dangerous because archers can fire them fairly rapidly. Annoying Arrows: Both played straight and averted. ![]() Rather than the medieval sling that's swung around to throw a projectile, it's a modern Y-shaped slingshot.
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